The future … Will there be coffee?
It’s self-evident that for a story to be a science fiction story, it has to portray the future – we have to see a setting or circumstance that hasn’t happened yet, but is in some way credible based on what we know and expect. Classic stories like E.E. Smith’s Lensman series built on realities of the post-WW2 era – rapid progress in military technology, emergence of super-power nations – to present a future that was much like its present, but with spaceships and rayguns. Gibson’s Neuromancer shows a future where massively-networked information technology becomes a landscape for commerce, social unrest and intrigue. There’s an entire sub-pantheon of dystopias, ranging from Brave New World to Fahrenheit 451 to The Hunger Games, that all extrapolate an aspect of the present into a pathologic future. Fans can cite countless examples of conceived futures, it’s a characteristic of the SF genre that the world of the story is often times just as important as the characters in it.
I like a truly inventive or cool SF world as much as the next fan. But what’s on my mind today is the shallowness you get in SF when their creators rush to update the window-dressing of their world, without thinking through what life would really be like. Here’s some obvious examples:
What can we discern from these images? That Zardoz is science fiction because Sean Connery is not wearing a tuxedo, he’s wearing a red nappy – clearly some calamity destroyed all the tuxedo factories. We also learn that in the future, women (unless they are typists) will go everywhere clad in their pajamas, doubtless because the entire world has AC and there’s an abundance of sofas for Raphael-esque posing. Finally, Sting shows us that the centuries ahead will be tough – so tough men need to wear cast-iron codpieces.
I know the 70s and 80s are easy targets for this sort of thing. But they are representative of a fairly common tendency in SF to posit arbitrary change in common activities or items. Its a cheap and easy way to create an “SF feel”. When Clockwork Orange came out with its Russian-infused slang I certainly found it cool: droogies and lewdies were totally horrowshow. But since then? Uggh. I’ve just started reading a late-90s cyberpunk book, included on many “best of” lists, and the terminology and dialogue are just tedious. If you cut from the first thirty pages all the linguistic c**p the author put in to signal to me, “Pay attention, things are really different!”, you’d have maybe two pages of actual events.
A lot of times it’s things that are not explained that leave me wondering. How do people get from place to place? What do they eat? Who cooks the food? What are peoples’ houses like? and so on. It’s not a good idea to over-show these kinds of things in your story, unless there’s a specific plot relevance. But people gotta eat – you can’t say zero about it.
A particular peeve of mine is coffee. Humans have been drinking it for a thousand years or more. Why would we stop, just because we go to Alpha Centauri or wherever? Or, why would we stop calling it coffee or adopt some new, goofy-named drink that takes the place of coffee?
There will be coffee. Don’t take my word for it, take hers:
Anyway, herewith are some of the guidelines I use in structuring my Civspace world, the setting for Blair MacAlister and the (hopefully!) upcoming Stone By Stone:
Big changes happen at the edges and build over time
Today’s hyperconnected/social-media-zed/instant-information world is so radically different from just 20 years ago, we forget how that happened. When I was a kid, TV wasn’t exactly new, but it was new enough that my parents and their friends recalled never having it. But adopting TV was easy. Assuming you could afford it, you just add one to your household, no need to give anything up. In the late 80s, personal computers started doing the same thing, they were easy and useful add-ons to your household. Then we got networks, that worked over cable or phone lines – again, no need to drop anything. After that. network effects were inevitable, and here we are.
The same thing is happening today with power generation. The need for electricity will always exist, but where it comes from changes: from oil and natural gas, and increasingly from solar and wind, in the future maybe fusion, then who knows? My bet is, a century from now when we get electricity from anti-matter powered reactors, people will still use that power to run dishwashers, electric shavers and so on. In another example, imagine we invent spacecraft capable of relativistic speeds. That doesn’t mean we somehow no longer need pickup trucks.
Change most often happens through unforced adoption of new capabilities or alternatives, or through improved efficiency of existing systems.
Technology inflection points do sometimes happen
Counter to my examples above, history does offer cases of radical, displacing or destructive change. Gunpowder and musketry just in the span of a century caused the demise of Europe’s knightly class. An oft-cited span is that from The Battle of Bosworth Field (1485) to the end of the reign of Elizabeth I (1603). A broader but even more significant example was the Industrial Revolution, with the accompanying Transportation Revolution. Again in the space of a century, hand-work and horse-and-cart economies were transformed into systems of centralized mass production and worldwide distribution. This was not a “net add” change – the industrial revolution started the demise of traditional farming and artisanal crafts, led to widespread child labor, emptying of the countryside and overcrowding of cities, and heightened gender-based divisions of labor. This is the world we live in today and I daresay the changes and still echoing.
Will there be similar inflection points and upheavals in the future? Of course there may be. But until there’s some massive innovation, like the free energy Asimov wrote about in The Gods Themselves, I’d say it will be hard for coming innovations to offer enough marginal utility to radically displace what we already have.
Many things will be unchanging
As I said earlier, people will always need to eat. Despite efforts like lab-grown meat, I think the core realities and logistics of food production will be unchanged for centuries. Yes, we probably need to get more calories from grains and less from animals, and we need to make full use of the principles of sustainable agriculture. But it’s really hard to beat a system where you throw down seeds and the food just grows.
Another thing I see as being pretty stable is clothing. People have been wearing trousers for 3,000 years – why are they suddenly going to stop? Of course styles and fashions will always change, but spare me the goofiness.
Then there’s houses. Just as people have to eat, they also need roofs over their heads. Under those roofs, they need to do everything we do today: cook and eat food, work, sleep, relax. The need for privacy and sometime solitude will never go away. Do despite trends in home design we see today, I forecast we will never see significant adoption of houses with a single multi-purpose-room. How will these future houses be built? That brings me to the next topic.
Physics and Economics will never just go away
The raygun, like Star Trek’s phaser, is an enduring and iconic staple of SF. But when I see one, I always ask myself: Where does the energy come from? You can’t melt steel, or wholesale disintegrate objects, without expending massive amounts of energy – that’s true today and will be true 1,000 years from now. The US Army has in fact deployed a military laser, for shooting down drones. It requires 20 kilowatts to operate. A typical handheld battery supplies 90 watts. Yes, batteries will get better over time, but 200 times better? The theoretical maximum for a lithium-based battery is on the order of 300 watts.
So, rayguns are unlikely. More probable are handheld electromagnetic throwers, which already exist.
Coming back to houses, how will they be built? Again, I think things will be mostly like today. So, here’s a cool house:
You may recognize it, it’s called the Brenton House, and is one of the futuristic homes that appeared in the 1973 Woody Allen film Sleeper. This house was built by spraying a structural foam over a steel framework. As I said, this is cool, but clearly we do not see this technique displacing wood framing, brick and so on. That’s because the cost and marginal utility don’t add up. Just like with batteries and rayguns, that’s true today and likely will always be true.
Maybe we’ll see factory-built, modularized houses. Definitely some possible economic benefits there, but it will be hard for a fixed location that has to expend energy in transport to compete with mobile teams of workers that can show up anywhere.
That brings me to the last economic aspect for the future: labor. A common SF convention is the world where all labor is performed by robots. Of course that could happen, but I view that as an extremely late-stage phase in the development of an SF world. Imagine you’re colonizing a planet. You need an adaptable, general-purpose laborer to built all the bootstrap stuff you need. That means people, not robots – unless you want to magically posit a robot that is essentially a person, except you can order it around. My sense is an advanced civilization, with a technical history thousands of years long, will indeed transition menial tasks to automation. A final question here is, how likely is it such a civilization will have the general purpose AI capability to make such a premise workable? My view is: that may be never be solved, but that’s a topic for another post.
Your future sounds boring
No rayguns, stick-framed houses, primitive farming, no clever/companionable robots – your future sounds boring, you say. But is it? There’s an SF franchise that makes use of most everything in my lists:
The writing challenge is to go beyond overused tropes and look hard at science, and social change, to find new, cool possibilities, like (I think) the following:
Biology is the big frontier
Between Einstein, Quantum Mechanics and the rest of the physical sciences we know a lot about the fundamentals of the universe. These lead to lots of insurmountable limitations, like the whole raygun/battery thing. But for life – how it started, how it adapts – we know the basics but I feel there’s far more unknown than known. And the potential diversity of life is extremely vast. Biology figures prominently in my in-progress trilogy Only’s End, where the neural/genetic mechanism underlying the intelligence of one of the Civspace species leads to unexpected outcomes.
AI doesn’t need to be omniscient to be cool
Like I mentioned, I’m not a fan of the idea of general purpose ultra-intelligent AIs – I don’t think they are computationally credible and, story-telling wise, they are too convenient a device. But that doesn’t mean there’s no possibilities there. Again in Only’s End there’s a Chat-GPT like machine called ALEC (Advanced Learning and Estimating Complex). ALEC has the ability to predict with high accuracy the movements of financial markets – lots of story possibility there! More importantly, it was designed to be self-improving in that it is programmed to “value” certain outcomes and to be “dismayed” by others. It doesn’t feel pleasure or pain the way biological creatures do, but it presents like it does. ALEC triggers self-reflection in Blair and Terendurr to the effect of, Am I really so different?
Big science needs to be done right
A truly transcendent possibility latent in SF is to provoke a sense of wonder. When I watch 2001, A Space Odyssey I don’t obsess over how the monoliths work, or what laws of physics the monolith makers respect and which they break. I’m just awestruck by the concept, by the vast possibilities the story implies. That’s an extremely high bar for a writer to aim for, but it’s worth the shot.
The key (or at least a key) is to show the result and let the reader wonder what it means or how it came to be. A final example from Only’s End: In book 1 Blair discovers The Book of Manjit, a text that presents as folktales but is really a secret encoding of advanced science. An important part of the action is how Terendurr, and the adversary Bandal, respectively decode parts of the book and what use they make of it. It’s not too big a spoiler to reveal that Terendurr discovers a means of instantaneous communication over arbitrary distances, like 1000s of light-years. Yes, it’s LeGuin’s ansible – an idea that I appropriate with reverence.
Don’t shy away from big science – just conceive it such that the impacts are big, then readers won’t care if it is consistent with Relativity.
Alright, that’s enough on worldbuilding. Need to get back to actual writing <g>. Till next time …

















